1999 · The beginning
Fighting Steel
World War II surface combat in real timeReleased for Windows in 1999, Fighting Steel: World War II Surface Combat 1939–1942 was developed by Divide By Zero Software and published by Strategic Simulations, Inc. The game recreated surface engagements in the North Atlantic and South Pacific with the German, British, American and Japanese fleets.
Players commanded individual ships or complete divisions in a real-time 3D environment, setting courses and speeds, selecting targets and employing guns and torpedoes. Historical scenarios were accompanied by randomly generated battles and a scenario editor. Damage control was handled by the computer, while individual weapons, machinery and flotation could be impaired during an engagement.
Fighting Steel's campaign linked a sequence of generated missions, but it did not provide a strategic map on which fleets could be directed. That missing operational layer suggested a larger idea: a continuous North Atlantic campaign in the tradition of Great Naval Battles in the North Atlantic.